The targeting system:
At last in the latest Halo footage gives us
a glimpse into the targeting system to be used in the game. As a side note I'm guessing that this
is by no means the final site system but hey it's pretty damn cool ^_^
The receeding target circles, as seen here with a bit of photoshop enhancement, are an interesting way
to keep shots more accurate at greater distances. Most third person action games
do not cover such a large environment so a system like this was never needed. Games
that came to mind were Shiny's MDK and upcoming Messiah.
I think this is pretty ingenious myself.
In the figure below you can see the new targeting system built onto the HK G-36
and in some ways it mirrors the proposed Halo system.
Image from the HK Pro website.
At this point, although I do imagine some refinements and additions, I am very confident that Halo does not need
to be a first person game. I also noticed in the movie the top right hand "HUD" which went from green to red
as the Marine fired off his assault rifle in the day 3 footage. Clip management should be very interesting.
An especially nice touch would be webgear or something equivalent that becomes depleted as you burn through
all of your munitions. I wonder how they'll handle reloads on the minigun?